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. A video game apparatus, comprising: a movement instruction input section that inputs an instruction to move a player character between predetermined locations to which theplayer character can move on a map; a movement section that moves the player character between the predetermined locations in accordance with the instruction to move the player character between the predetermined locations; a time lapse section thatupdates a time unit of a virtual concept in the video game when the player character is moved between the predetermined locations; a rule storage that stores a rule to be set in accordance with the updated time unit; a rule judge that determines, withreference to the stored rule, a rule applicable when the video game advances, and that updates the rule based on the updated time unit; an instruction input device that inputs an instruction to advance the video game; a rule violation determiner thatdetermines whether the determined rule is violated based on the instruction to advance the video game, wherein the rule violation determiner determines the degree of the violation of the rule when the rule violation determiner determines that thedetermined rule is violated; an item storage that stores items provided to the player as the video game progresses, wherein the item storage stores the items given to the player by classifying the items into groups based on a value; a penalty processorthat imposes a predetermined penalty when the determined rule is violated; wherein the penalty processor deletes a predetermined item stored in the item storage to impose the penalty, the deleted item selected from a group in accordance with the degreeof the violation of the determined rule; and a violation history storage that stores a history of determined violations, wherein the penalty processor imposes the predetermined penalty based on the stored history of violations.
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simulation pret personnel